Difference Between Design Patterns and Design Principles

Design Patterns:

  • What are they?: Design patterns are reusable solutions to common problems encountered in software design. They are templates for how to solve a particular problem in different contexts. Patterns provide a structured approach to solve problems that developers frequently encounter.
  • Purpose: Provide a tried-and-tested approach to solving specific issues, ensuring consistency and maintainability in the codebase.
  • Examples:
    • Creational Patterns (Factory, Singleton, Builder)
    • Structural Patterns (Adapter, Facade, Composite)
    • Behavioral Patterns (Observer, Strategy, Command)

Design Principles:

  • What are they?: Design principles are general guidelines that help developers create better, maintainable, and scalable software. They focus on writing code that is easy to maintain, extend, and understand, rather than solving specific design issues.
  • Purpose: Guide developers to write more robust and flexible software by applying general best practices.
  • Examples:
    • SOLID Principles (Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, Dependency Inversion)
    • DRY (Don’t Repeat Yourself)
    • KISS (Keep It Simple, Stupid)
    • YAGNI (You Ain’t Gonna Need It)

Key Differences:

Aspect Design Pattern Design Principles
Definition Solution templates for specific problems Guidelines for writing clean, maintainable code
Scope Solves common software design issues General best practices and rules to follow
Purpose To provide a well-known structure to solve a design issue To promote good coding practices and code maintainability
Examples Singleton, Factory, Observer, Strategy SOLID, DRY, KISS, YAGNI
Usage Implemented as part of code architecture Used as rules for the design and architecture of the system